Nintendo had more to show from New Super Mario Bros. 2 last night: big blocks filled with coin jackpots, pipes you can shoot fireballs into, and coin counts doubling if you jump on the top of the flagpoles at the end of stages.
And here are a couple longer videos of two Japanese comedians playing Super Mario Bros. 2.
Preorder: New Super Mario Bros. 2 (August 19) Find: Nintendo DS/3DS release dates, discounts, & more See also: How I learned to understand New Super Mario Bros. 2
One thing that I’m bothered about with this game—the only thing, really—is the fact that it seems to completely lack new music. I’ve watched multiple gameplay videos and all the songs I’ve heard are nearly identical to the ones in New Super Mario Bros. Wii, just with some extra “wah” voices in the background at times. The only song that isn’t ripped right from the prequel is the song they used in the trailer. It’s not a new song, as it’s a combination of the title and credits theme from the previous game, but it’s not one that’s already been used. I know it kind of seems like I’m making a big stink out of something that doesn’t matter that much, but I’m disappointed. I had no problem with New SMB Wii remixing the main themes from the original New SMB, because…well, they were remixes and also they were in higher quality than before. But I can’t be alone in thinking they should have used mostly new music now that we’re on the third installment. Even the music in Super Mario 3D Land was kind of disappointing. The game was pretty much built from the ground up, yet most of the music was taken from the Mario Galaxy games, and some of those, like the airship and athletic theme, are remixes of Super Mario Bros. 3 music.
I’m still really looking forward to this game. It looks like tons of fun. I’m really into the idea of trying to collect a million coins and the coin rush mode (provided I ever get any StreetPass tags). But when things like this go unchanged, it makes me feel like they’re rushing these games out.
